![]() ![]() ![]() Select output directory (or create a new one) and executable name.(Optional) Verify that platform specific settings in Player settings.Check and set the right options for the build (development, null, checks.).Check and set the platform (and sub-platform and architecture, if relevant).Ensure all relevant scenes are selected and the first one is the boot scene.And that's because the standard build generation steps are: The best use I've found for this, however, is to simplify the burdersome task of generating builds. It's something as simple as creating a parameterless static method (return type is not relevant) in an editor class (inside any directory called Editor) and use the MenuItem attribute: įrom these menu items we can run all kinds of processes, from the simplest to the most complex: validate assets or configurations, generate localization reports, open a new window for a tool. Not long after programmers start using Unity, we learn that we can add new entries to the editor menus easily. ![]()
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